Dogfight Chronicles
It's a space dogfight! Outmaneuver the AI and shoot down its ship to claim victory. Afterwards, check out the Battle Log for a graphic that tells the story of your unique fight.
Made in about 4 days for the SAAM Arcade 2022 Game Jam #saamarcade
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The theme for SAAM Arcade 2022 is… COLOR, LINE, AND FORM
Since the early 20th century, artists have tested the boundaries of artistic creation to express their political views, emotions, and personal perspectives. Artist Arshile Gorky said, “abstraction allows man to see with his mind what he cannot see physically with his eyes.” When we break something down into its most basic features, we see potential for innovation and creativity in new and unexpected ways. Game developers use these same essential elements—among others—to create an interactive experience for players, relying on color, line, and form to tell complex narratives and engage broad audiences.
We are interested in games that:
1. Use color, line, and form in ways that offer players a unique experience.
2. Prioritize elements of visual expression as a means of storytelling.
3. Stretch the boundaries of what we expect from the visuals of video games.
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Controls:
- Asteroids-style controls (left / right rotates, up accelerates, down decelerates)
- One fire button
- Keyboard: WASD or arrow keys to maneuver, spacebar or left-click to fire
- Controller: D-pad or left stick to maneuver; face buttons, triggers, or bumpers to fire
Design and programming:
- Scott Hiroshige
External Art and Audio
- Spaceship and health pip sprites
- Star fields
- Sound effects
- Music
- Abstract and Press Start K fonts
Status | Prototype |
Platforms | HTML5 |
Author | Li Hing Software |
Genre | Action |
Comments
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9/10, not enough map.